BLACK MOORS WATERWAYS (PANTHER CAVE) ROOM 14
Room 7 - The Entry Hall
This room looks out over a forest pool 30 feet down where the water from the cave plunges off a cliff. The water in the pool is 3 feet deep and the current is strong enough to pull a small creature off their feet (DC 15) and over the waterfall (3d6 damage).
If the explorers, enter this room at night there is a 50% chance that the Panther Spirit of the cave paces the surface of the water and will attempt to scare intruders away or attack anyone it deems to be hostile (use the stats for a specter if combat occurs).
There is just enough space on the shelf to the south for a cramped resting place if the group needs to camp. The narrow ledge leads from their to an exterior that curves down the hillside outside to the pool below.