Black Moors Waterways, Room 5 -7

Room 5 - The Maintenance Chamber

This damp stone room contains discarded tools that have rusted due to the moisture from the water leaking down the northwestern corner. A medium-sized automaton of unknown purpose has been left in the southwestern corner, broken and rusted. Examination of the automaton leads to a surprise attack from the Grey Ooze that is inside of it feasting on its mechanisms! Once the ooze has been defeated, 2d6 gems (worth 10gp each) can be harvested from the corroded remains of the automaton.

The wet tunnel to the west leads through the bedrock underneath the river to Room 7.

Room 6 - The Water Reserve

This tall chamber is always filled with water and acts as a backflow chamber and water reserve, maintaining equilibrium between the castle water supply and the city’s supply to the west. Because the chamber is full, it requires an explorer to hold their breath the entire time they are in here.

Animal bones litter the bottom of this room along with a pair of Black Moors Eels that will avoid any creature of Small size or greater.

A Ring of Protection +1 is still around a finger bone at the bottom of the chamber.

Room 7 - The Water Collection Chamber, West

Similar to Room 2, this collection chamber sits on the other side of the River Black and collects water via the grate covered pipes on the eastern wall. These are identical to the pipes in Room 2. The water here empties into a large collection pool before flowing out the wide channel to the west. The channel to the north that leads to Room 6 prevents this room from flooding.

The westward channel leads to section 2 of the Black Moors Waterways.

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Black Moors Waterways (Panther Cave) Rooms 8 - 9

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Black Moors Waterways, Room 4