DarkSpace Transmission 0.01.02 Design - Motivation
Than Gibson Than Gibson

DarkSpace Transmission 0.01.02 Design - Motivation

I first encountered the idea of alignment when I began playing tabletop role-playing games in the early 1980s. My introduction came through Tom Moldvay's Basic Dungeons & Dragons booklet. At the time, I found alignment to be a fun and fascinating way to look at the world. In that Basic set, just like in the Shadowdark RPG, there were only three alignments: Law, Chaos, and Neutrality.

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DarkSpace Transmission 0.01.01 DESIGN: Androids
Than Gibson Than Gibson

DarkSpace Transmission 0.01.01 DESIGN: Androids

Welcome to the first deep dive transmission for DarkSpace. We’re going to be taking a closer look at the various aspects of DarkSpace and talking through how you can use them in your own game.

Androids

When we were bouncing around the idea of how to make androids, droids, robots, automata, etc. we were of two minds - androids are a species and androids are an archetype. As I was bouncing around the options, I finally came to the conclusion that they can be both.

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