Black Moors Waterways Room 2

The Water Collection Chamber, EAST

The rough hewn stone steps from Room 1 lead into a long chamber with large, stone pipes on the opposite wall. The pipes have iron grates over them and are currently spilling a steady stream of water into the wide, foot deep, channel that runs down the center of the room. This water then flows out of low (3 feet high) openings in the north and south walls of the chamber.

Upon inspection, the pipes lead upwards at a steep angle 30 feet and light can be seen out of them during the day. A second grate with much smaller holes sits at the top of each pipe. To reach the upper opening, the lower grate must be pried loose from its fitting (Strength Check DC 15) and then the pipe must be climbed which is difficult, (Strength Save DC 17) due to the water and slippery stone. Anyone who looses their footing tumbles back down to the collection chamber and takes 1d6 points of bludgeoning damage.

Should someone make it to the top of the pipe, the upper grate opens on a hinge, revealing a concealed opening at the water level of the River Ghent which flows through the city of Black Moors and acts as a natural moat for the castle.

If the River Ghent is at flood level the water collection chamber is flooded with three feet of water.

The secret door (DC 17) leads to a natural cavern passageway that eventually leads to Panther Cave.

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Black Moors Waterways, Room 3

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Black Moors Waterways Room one