BLACK MOORS WATERWAYS ROOM 29 - 32 (SECTION 4)

Room 1 - The private bath

This room is the private bath of a minor noble named Loris Launn. Loris’ grandmother is a member of the King’s Court and she bought him a house on the edge of the Adventurer’s Ward so he can be part of the action but not in the thick of it.

Loris paid a large sum of money to have a private bath built beneath the house that siphoned water directly from the waterways and heats via magical means. To accomplish this, there are two floodgates that he had installed to funnel the water into the pool. Both of these can be moved but they are chained shut with Moderate difficulty padlocks.

The bath itself is only accessible from Loris’ house above but it is often in use for private parties.

Room 2 - The abandoned basement

This house cistern sits behind a Moderate difficulty locked gate and opens into a small basement. Here there are two Giant Lizards on guard duty that will attack anything that comes into the room.

The stairs lead up into an abandoned house that serves as the secret hideout of a Dragon Cult that is infiltrating the city via the waterways.

Their leader is a dragonfolk priestess who uses her abilities to charm and beguile those who oppose her. She is guarded by two large dragonfolk brutes that wield vicious glaives.

Room 3 - The smugglers’ hoard

The entrance to this room is a hole dug into the side of the waterway. It leads into a circular room with stairs leading upwards. At the top of the stairs is a secret door that opens out onto the street. This door is in the side of one of the old gates of the city from when it was much smaller. The gatehouse still stands as a pseudo-monument to how far the city has grown. The circular room beneath the old gatehouse was an armory that is now used by local smugglers to hide their contraband.

The containers tucked in behind the stairs hold the following:

  • 1d4x10 gold worth of trade goods (GM’s choice)

  • 2d6x10 gold worth of stolen art objects (GM’s choice)

  • 6d6x10 gold worth of an illegal substance (GM’s choice)

Room 4 - Water spiders

This well room is filled with large, thick spiderwebs hanging from the ceiling, that drift down over the surface of the water.

Anyone entering here must move quietly and carefully between the webs (Hard difficulty) or alert the Giant Water Spiders that have taken up residence near the ceiling. There is one here for each PC.

The well opening at the top of the room has been boarded up from outside, presumably to keep the spiders from attacking the surface.

A desiccated corpse wrapped in a bundle of webs has a pouch containing 1d4 gold, 1d6 silver, and 1d8 copper pieces. There is also a silver ring on its finger worth 10 gold pieces.


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BLACK MOORS WATERWAYS ROOM 33 - 35 (SECTION 4)

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BLACK MOORS WATERWAYS ROOM 28 (SECTION 3)