BLACK MOORS WATERWAYS ROOM 33 - 35 (SECTION 4)

Room 5 - Flooded Cellar

This barricaded room is a cellar that has had its wall destroyed which caused the room to be flooded with water. A ladder extends upwards into the abandoned house above.

Room 6 - Well Room

There are a pair of rust-eating monsters here that have been attracted by a rusty iron box with a padlock (Moderate difficulty) that sits against the northern wall in this room. They will attack anyone who enters the area with metal on them.

The box is a secret cache of weapons, gold, and potions. However, the box is trapped with an incendiary device that will destroy the contents and deal a High amount of fire damage to anyone who triggers it. The trap is a moderate difficulty to detect and disarm.

Room 7 - Safe House

This locked door leads into a cellar that contains several boxes containing rations, torches and bedrolls. The stairs lead up into an empty house that is in good condition. There is a 50% chance that this house is occupied by 1d10 bandits who are using this house as a hideout.

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BLACK MOORS WATERWAYS ROOM 36-42 (SECTION 5)

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BLACK MOORS WATERWAYS ROOM 29 - 32 (SECTION 4)