BLACK MOORS WATERWAYS ROOM 36-42 (SECTION 5)
Section 5 comprises the area around the famous gathering place of adventurers, The Phoenix Tavern. The tunnels in the section are nondescript waterways.
This area has the potential for wandering monsters as it is a junction of many tunnels. When you roll for a wandering monster consult the chart below.
Giant Rats
Giant Lizards
Grey Ooze
Waterways Maintenance Drone
Giant Spiders
Black Moors Eels
Lizardfolk Warriors
Bandits
Dragonkin
Sewer Troll
Room 1 - The Phoenix Tavern Cellar
There are multiple access points for this room. The two iron doors that lead into the waterways are locked from the inside with Hard difficulty locks.
The main room is used for storage. There are stacks of chairs and a few tables in here.
The stairs lead up into the tavern’s main room.
Room 2 - Water Cistern
Water enter this cistern from the waterways via a small grate in the wall. The grate can be removed with a Moderate tools check or a Hard strength check.
Room 3 - Food Stores
The wooden door from Room 1 is locked with a Moderate difficulty lock.
The crates contain various food stores including spices and exotic ingredients altogether worth 100gp.
Room 4 - Private Bath
This private bath uses water from the cistern that flows through a small channel. The water is heated by dwarven runes in the basin. This room can be closed off with a curtain. Lanterns illuminate the room, casting light across the decorative murals.
Room 5 - Ale and Wine Cellar
The wooden door from Room 1 is locked with a Moderate difficulty lock. The casks here contain ale from the local dwarven brewery as well as imported wine from the elven kingdom to the north. Each of these casks is worth 200gp on the open market, however they are quite large and take a Hard difficulty Strength check to carry.
Room 6 - The Cell
The wooden door to this room is reinforced with metal band across it and a barred opening to allow a view inside. The door is locked with a Hard difficulty lock. The interior is unlit and only furnished with a straw mat on the floor.
This room functions as a holding cell for unruly patrons who get out of hand upstairs. The owner of the Phoenix Tavern is rumored to be a retired adventurer who still runs a questing business on the side. There is also a rumor of a connection with the Bards’ College in Section 2.
The current occupant is a scrawny man in tattered clothes. He appears to be human though there is a certain feral quality to him. This man is actually a werewolf that has been prowling the Adventurer’s Ward. If he is freed he will attack his liberators and then attempt to find a way out, possibly through the Waterways.
Room 7 - The Privy Chute
This small room is nothing more than a closet with a hole in the floor. It is used for emptying the chamber pots from the rooms on the second floor into the sewers underneath. This hole is big enough should someone need to get to the sewers, though it will be a filthy way to do so.